DEV BLOG

What Better Gift Than the Speed Room?

Usually I announce the release date for the new demos in advance, but this time I decided to switch it up. Call it a Christmas present. The Speed Room update for the Mythlink demo is available NOW! The demo includes the previously talked about dodgeball, button presser and copycat keep up games. Oh, and one […]

Can You Keep Up?

As promised, I’ve got the next TWO parts of the speed room for you this month! Things are definitely going to start getting busy with the holiday season rapidly approaching and still one more game to get into the room, Runner (renamed from sprint line). I do expect the last game will be the most […]

Coming soon to “The Ocho”

That’s right, the dodgeball game in the speed room is ready for it’s showcase! Since I went through basically all of September with no time or capacity for game development and I still have 3 more games to bust out for the speed room before my release in December (January?), I’ll keep this blog fairly […]

Speed Room Challenges Announced!

Been a very busy month so far outside of Mythlink development (and will continue to be), so no screenshots or videos this time around. Instead I present to you the current challenges planned for the speed room. There are currently four planned (compare to the gym room’s three and the puzzle room’s one), but this […]

Finally! A Steam Update!

As I mentioned before, this blog post will simply be a copy of that which can be found on the Steam community page for Mythlink… After neglecting the Steam news page since the release of the original demo I’ve decided it’s finally time to put out an update so that players can see that this […]

Gym Room Release Date and Trailer!

A quick update this time. The gym room bug testing has been going smoothly and now has a release date for August 25! I have been neglecting the Steam page for quite some time, so expect the next blog update around that time to be largely steam-user focused. I will include brief future plans, discuss […]

The Gym Room Fights Back

Ahead of schedule on this last part of the gym room and feel pretty good about it. Of course, this did not come without its fair share of challenges. The biggest of which was simply devising a fun game to round out the set! Originally, the third gym room game was going to be a […]

Punch Your Troubles Away

Been a busy few weeks! After a few design changes I believe the next part of the gym room is ready to be shown off a bit. This time it’s all about the punching bag. The great thing about a punching bag is that I’ve found it’s actually pretty fun as just a standalone object. […]

Gym Room First Look!

Awesome progress has been made over the past 2 weeks! While I believe the Gym room will still be the most challenging to get done correctly so its fun, I am able to use a lot of my base code from the puzzle room to streamline the development. Thanks to this amount of re-usability, I […]

Well, That Didn’t Last Long…

Unity 5.6 has finally been released, the final major release in the Unity 5 life-cycle! Hooray…right? Unfortunately not, very NOT hooray in fact. Since Mythlink is still deep in development (with no real imminent release date) I do like to keep up to date on the latest patches and enhancements in all of the tools […]

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