DEV BLOG

Locked and Loaded

Thursday October 15, 2020

A very busy month and unfortunately, it was busy with things that did not include Mythlink. There won’t be a new patch, but there is some stuff to show off! The Mythlink room might be finished by November. If not, for sure it will be published in December. Anywho, let’s look at some new stuff! […]

A Splash of Color

Thursday September 17, 2020

Keeping it short this month. Color Blitz is now available in the latest demo update! What’s coming up? Well, let’s switch it up a bit. Instead a new game or online features…it’s time for a new room. The Mythlink room! This is where you’ll be able to hang out and customize your Mythlink for battle. […]

Proceed With Testing

Sunday August 30, 2020

Good news! More rigorous bug testing has finally resumed. This means that the patch, available now, exclusively features bug fixes. The next speed game will debut soon (maybe Sept.), but in order to keep things at least somewhat entertaining I’ll do a preview this month. Let’s check it out. For those of you who are […]

Quest Failed

Thursday July 23, 2020

As you may infer from the title, unfortunately I was not successful in my venture to port Mythlink to Oculus Quest. It’s not that it couldn’t be done, but the timing is not quite right. Long story short, there is a nifty API that helps allow for the development of multiple VR ecosystems all in […]

It’s a Tiny, Tiny World

Monday June 29, 2020

Whelp, we did it gang. Online multiplayer for Mythlink is available NOW on the latest Steam update! Before we get too far ahead of ourselves, let’s rewind a bit with some bad news. My primary tester has still not returned from his obligation! I grow increasingly nervous about the overall polish/stability of the game as […]

A Deadly Intersection

Tuesday May 12, 2020

It’s the three year anniversary of Mythlink, do you know what that means?! Nothing really, except that this project has been in development for three years and that is a long time. Alright, so this month is all about the new training game that will be available with the June update: “Punch Junction”. Those with […]

FIGHT!

Wednesday April 29, 2020

Update day has arrived and it’s a big one! I’m going to do something a little different with the notes this time around. Instead of a jumbled preamble describing everything that has changed, I’m going to add notes on each line item where warranted. With this patch, there is one bit of bad news. Unfortunately, […]

What’s In a Name?

Tuesday March 17, 2020

Another productive month has passed! Although only the promised name changes are going to be covered, there is actually a laundry list of things which have been completed. Those will be reported on in April and (hopefully) accompanied by a Steam game update. Without further ado, here are the new training game names, along with […]

Ladies and Gentlemen, Start Your Engines!

Friday February 14, 2020

What a great few weeks! Right around January 15th things really picked up in the productivity department and haven’t slowed down since. To that end, I’m happy to show the complete redesigned Punching Board! Those who are new or need a refresher on what the original punching board looked like can see here… So what’s […]

Looking Forward and Looking Back, 2019-2020

Friday January 10, 2020

Before we get into the annual review and goals update for Home Point Games, I need to deliver some sobering news. Last night, at approximately 5:20PM CST, a great asset of Home Point Games passed. Yes, a dear friend to us all…the big sausage has been reverted to nothing more but a memory of 1’s […]

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