DEV BLOG

Looking Forward and Looking Back, 2020-2021

Saturday January 2, 2021

Sticking with the annual tradition, this blog post will be a complete review of the last year and also what this next year will bring. Not too much else to say, so let’s jump into it. 2020 I would call 2020 a resounding success for Home Point Games and Mythlink. Development was swift and with […]

This is How You Do It

Tuesday December 15, 2020

The bane of every independent developer has been added to Mythlink! That is to say, there is now a brief “tutorial” section. The tutorial room allows users to select their starting Mythlink, learn a bit about how the game works, and even view the game credits.  The most significant part of this update is it […]

A Number of Stats

Monday November 30, 2020

Another room down! This month’s patch includes the “Mythlink” room, where you can hang out, customize, and play with your Mythlink!* (*Note, you cannot yet actually hang out or play with your Mythlink in this room.) As shown last month, the primary focus of this room is to prep your Mythlink for battle. Previously, we […]

Locked and Loaded

Thursday October 15, 2020

A very busy month and unfortunately, it was busy with things that did not include Mythlink. There won’t be a new patch, but there is some stuff to show off! The Mythlink room might be finished by November. If not, for sure it will be published in December. Anywho, let’s look at some new stuff! […]

A Splash of Color

Thursday September 17, 2020

Keeping it short this month. Color Blitz is now available in the latest demo update! What’s coming up? Well, let’s switch it up a bit. Instead a new game or online features…it’s time for a new room. The Mythlink room! This is where you’ll be able to hang out and customize your Mythlink for battle. […]

Proceed With Testing

Sunday August 30, 2020

Good news! More rigorous bug testing has finally resumed. This means that the patch, available now, exclusively features bug fixes. The next speed game will debut soon (maybe Sept.), but in order to keep things at least somewhat entertaining I’ll do a preview this month. Let’s check it out. For those of you who are […]

Quest Failed

Thursday July 23, 2020

As you may infer from the title, unfortunately I was not successful in my venture to port Mythlink to Oculus Quest. It’s not that it couldn’t be done, but the timing is not quite right. Long story short, there is a nifty API that helps allow for the development of multiple VR ecosystems all in […]

It’s a Tiny, Tiny World

Monday June 29, 2020

Whelp, we did it gang. Online multiplayer for Mythlink is available NOW on the latest Steam update! Before we get too far ahead of ourselves, let’s rewind a bit with some bad news. My primary tester has still not returned from his obligation! I grow increasingly nervous about the overall polish/stability of the game as […]

A Deadly Intersection

Tuesday May 12, 2020

It’s the three year anniversary of Mythlink, do you know what that means?! Nothing really, except that this project has been in development for three years and that is a long time. Alright, so this month is all about the new training game that will be available with the June update: “Punch Junction”. Those with […]

FIGHT!

Wednesday April 29, 2020

Update day has arrived and it’s a big one! I’m going to do something a little different with the notes this time around. Instead of a jumbled preamble describing everything that has changed, I’m going to add notes on each line item where warranted. With this patch, there is one bit of bad news. Unfortunately, […]

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