DEV BLOG

It’s a Tiny, Tiny World

Monday June 29, 2020

Whelp, we did it gang. Online multiplayer for Mythlink is available NOW on the latest Steam update! Before we get too far ahead of ourselves, let’s rewind a bit with some bad news. My primary tester has still not returned from his obligation! I grow increasingly nervous about the overall polish/stability of the game as […]

A Deadly Intersection

Tuesday May 12, 2020

It’s the three year anniversary of Mythlink, do you know what that means?! Nothing really, except that this project has been in development for three years and that is a long time. Alright, so this month is all about the new training game that will be available with the June update: “Punch Junction”. Those with […]

FIGHT!

Wednesday April 29, 2020

Update day has arrived and it’s a big one! I’m going to do something a little different with the notes this time around. Instead of a jumbled preamble describing everything that has changed, I’m going to add notes on each line item where warranted. With this patch, there is one bit of bad news. Unfortunately, […]

What’s In a Name?

Tuesday March 17, 2020

Another productive month has passed! Although only the promised name changes are going to be covered, there is actually a laundry list of things which have been completed. Those will be reported on in April and (hopefully) accompanied by a Steam game update. Without further ado, here are the new training game names, along with […]

Ladies and Gentlemen, Start Your Engines!

Friday February 14, 2020

What a great few weeks! Right around January 15th things really picked up in the productivity department and haven’t slowed down since. To that end, I’m happy to show the complete redesigned Punching Board! Those who are new or need a refresher on what the original punching board looked like can see here… So what’s […]

Looking Forward and Looking Back, 2019-2020

Friday January 10, 2020

Before we get into the annual review and goals update for Home Point Games, I need to deliver some sobering news. Last night, at approximately 5:20PM CST, a great asset of Home Point Games passed. Yes, a dear friend to us all…the big sausage has been reverted to nothing more but a memory of 1’s […]

Happy New Year!

Tuesday December 31, 2019

The year plus of radio silence on Steam ends today! The latest beta build of Mythlink is available now! This also marks the first of the monthly cross-post updates from the website to Steam. In order to increase visibility of communication the monthly blog posts will also be posted to Steam under the community hub. […]

Put Your Hands Up!

Saturday December 14, 2019

Last month I promised an announcement, so let’s get that out of the way. After evaluating the current state of the game I have decided that the Steam (i.e. public) build of the game has been horribly neglected over the past year. For the unaware, the Steam build has not changed since the last release […]

A Lull Before the Holiday Storm

Wednesday November 20, 2019

Another month with few words and even fewer things to show. A bunch of housekeeping done this month in preparation for an announcement next month… What specifically do I mean with housekeeping? Mostly boring stuff unfortunately. With the overhauls to the puzzle and punching bag I had let code maintenance become woefully neglected. Much of […]

Take a Swing at the New Punching Bag!

Wednesday October 23, 2019

Those with a keen eye may have noticed that last month’s blog post not only showed the new punch effect, but gave a brief preview to what the new punching bag game looks like! As a refresher, you can see the old one in the gif below. I’m happy to announce that although fundamentally the […]

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