DEV BLOG

A Deadly Intersection

It’s the three year anniversary of Mythlink, do you know what that means?! Nothing really, except that this project has been in development for three years and that is a long time. Alright, so this month is all about the new training game that will be available with the June update: “Punch Junction”. Those with […]

FIGHT!

Update day has arrived and it’s a big one! I’m going to do something a little different with the notes this time around. Instead of a jumbled preamble describing everything that has changed, I’m going to add notes on each line item where warranted. With this patch, there is one bit of bad news. Unfortunately, […]

What’s In a Name?

Another productive month has passed! Although only the promised name changes are going to be covered, there is actually a laundry list of things which have been completed. Those will be reported on in April and (hopefully) accompanied by a Steam game update. Without further ado, here are the new training game names, along with […]

Ladies and Gentlemen, Start Your Engines!

What a great few weeks! Right around January 15th things really picked up in the productivity department and haven’t slowed down since. To that end, I’m happy to show the complete redesigned Punching Board! Those who are new or need a refresher on what the original punching board looked like can see here… So what’s […]

Looking Forward and Looking Back, 2019-2020

Before we get into the annual review and goals update for Home Point Games, I need to deliver some sobering news. Last night, at approximately 5:20PM CST, a great asset of Home Point Games passed. Yes, a dear friend to us all…the big sausage has been reverted to nothing more but a memory of 1’s […]

Happy New Year!

The year plus of radio silence on Steam ends today! The latest beta build of Mythlink is available now! This also marks the first of the monthly cross-post updates from the website to Steam. In order to increase visibility of communication the monthly blog posts will also be posted to Steam under the community hub. […]

Put Your Hands Up!

Last month I promised an announcement, so let’s get that out of the way. After evaluating the current state of the game I have decided that the Steam (i.e. public) build of the game has been horribly neglected over the past year. For the unaware, the Steam build has not changed since the last release […]

A Lull Before the Holiday Storm

Another month with few words and even fewer things to show. A bunch of housekeeping done this month in preparation for an announcement next month… What specifically do I mean with housekeeping? Mostly boring stuff unfortunately. With the overhauls to the puzzle and punching bag I had let code maintenance become woefully neglected. Much of […]

Take a Swing at the New Punching Bag!

Those with a keen eye may have noticed that last month’s blog post not only showed the new punch effect, but gave a brief preview to what the new punching bag game looks like! As a refresher, you can see the old one in the gif below. I’m happy to announce that although fundamentally the […]

You Call That a Punch?!

Moving on to the next revision of what used to be known as the “Gym”, we come to the overhaul of the strength-based games. First things first, what is the most important aspect of all of the current strength games? The punch of course! The “punch” effect is used throughout each of the games and […]

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