DEV BLOG

Some Puzzling Changes

Thursday May 30, 2019

Wow this month really flew by, almost missed posting! Lots of visual changes to the puzzle game this month. Instead of dragging on about what has all changed. You’ll find a brief showcase below showing the before/after changes. Enjoy! Before: After:

You Spin Me Right Round

Saturday April 27, 2019

Another slow month of development (seeing a trend yet?) I read once that “90% of development takes 10% of your time while 10% of your development will take 90% of your time” and that statement is certainly coming true in these last months of polishing up the final prototype for Mythlink. That being said I […]

A Fresh Coat of Paint

Monday March 18, 2019

The number 1 goal of this year for Home Point Games is to publish a proper working demo of all different gameplay modes including the ability to battle online against other people. Though there is a demo available on Steam now, it does not have the ability to battle and has a healthy number of […]

Point and Click? No Stick!

Friday February 8, 2019

Shortest month of the year calls for a short update! That’s how it works right? I recently decided on a fairly major change regarding movement within Mythlink battles. As some may recall, previously I had given the option of two different movement styles- a “pointer” movement and a “touch-pad” movement. The pointer movement used the […]

Looking Forward and Looking Back, 2018-2019

Wednesday January 2, 2019

New year, new goals for Home Point Games, but before we look too far forward, let’s do a quick review on how 2018 went. 2018 2018 was an okay year for Home Point Games and specifically Mythlink. Wasn’t too good, wasn’t too bad. The middle-late part of the year was the most rough as there […]

Baby It’s Cold Outside, Let’s Watch This Mythlink Video!

Friday December 21, 2018

In light of the holiday spirit, I decided to actually deliver this month! The sound effects aren’t in and I tried to overlay some generic YouTube music so the entire thing wasn’t completely silent like last time, but that sadly seems to have failed and I don’t know why. In any case, you’ll find a […]

No News November

Thursday November 29, 2018

Noooooooooooo! Bad news this month. I know last month I had committed to delivering a full “smooth” battle gameplay showcase from start to finish, but alas I cannot fill that commitment this month. November has been quite busy for me. I had a big move which took the majority of my free time for a […]

A Scarily Busy Month

Wednesday October 17, 2018

Happy October! I had actually intended to write this up earlier, but work, Mythlink, and general life stuff have kept me very busy this month. As predicted, I don’t have anything new or flashy to show off, but I can give just a brief overview of what I’ve been working on. I expect next month […]

The “True” September Update

Tuesday September 25, 2018

A decision has finally been made! After being quite indecisive over the past few months I have made a choice on where to take Mythlink in the near future. While I may still pursue the “Puzzlelink, Gymlink, Speedlink” idea I previously pitched, I have decided that my primary objective is to actually finish the main […]

Short, Sweet, and Overdue

Thursday September 6, 2018

Sorry about the late post! I fully expected to have this up in August, but the person who helps me prototype matches was tied up and couldn’t help me until today. There will be another blog post later this month in keeping with the general one blog post per month schedule. July’s blog post had […]

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