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Put Your Hands Up!

Saturday December 14, 2019

Last month I promised an announcement, so let’s get that out of the way. After evaluating the current state of the game I have decided that the Steam (i.e. public) build of the game has been horribly neglected over the past year. For the unaware, the Steam build has not changed since the last release […]

A Lull Before the Holiday Storm

Wednesday November 20, 2019

Another month with few words and even fewer things to show. A bunch of housekeeping done this month in preparation for an announcement next month… What specifically do I mean with housekeeping? Mostly boring stuff unfortunately. With the overhauls to the puzzle and punching bag I had let code maintenance become woefully neglected. Much of […]

Take a Swing at the New Punching Bag!

Wednesday October 23, 2019

Those with a keen eye may have noticed that last month’s blog post not only showed the new punch effect, but gave a brief preview to what the new punching bag game looks like! As a refresher, you can see the old one in the gif below. I’m happy to announce that although fundamentally the […]

You Call That a Punch?!

Friday September 13, 2019

Moving on to the next revision of what used to be known as the “Gym”, we come to the overhaul of the strength-based games. First things first, what is the most important aspect of all of the current strength games? The punch of course! The “punch” effect is used throughout each of the games and […]

Mythlink Stadium Press Release

Monday August 26, 2019

Welcome to the first public viewing of the new stadium! Formally dubbed as the “Mythlink Dome” you’ll find it has several great features for both competitors and spectators alike. It may not look like much from the outside, but let’s see what it has in store… First and foremost, the meat and potatoes of any […]

Mid-Year Update 2019

Tuesday July 23, 2019

Since we are over halfway through the year now, I thought it would be a good idea to post the status of the goals that were set forth at the beginning of the year. Below, you’ll find a very high level table showing the 3 goals that were stated in the January blog post and […]

Puzzle Room…v2

Monday June 24, 2019

Not a ton to say or show this month. Insanely busy month with many days (weeks even) away from the computer. However, I believe that even brief updates are better than radio silence, at least this way things keep on moving! The puzzle game is virtually complete in its final demo phase! Just a couple […]

Some Puzzling Changes

Thursday May 30, 2019

Wow this month really flew by, almost missed posting! Lots of visual changes to the puzzle game this month. Instead of dragging on about what has all changed. You’ll find a brief showcase below showing the before/after changes. Enjoy! Before: After:

You Spin Me Right Round

Saturday April 27, 2019

Another slow month of development (seeing a trend yet?) I read once that “90% of development takes 10% of your time while 10% of your development will take 90% of your time” and that statement is certainly coming true in these last months of polishing up the final prototype for Mythlink. That being said I […]

A Fresh Coat of Paint

Monday March 18, 2019

The number 1 goal of this year for Home Point Games is to publish a proper working demo of all different gameplay modes including the ability to battle online against other people. Though there is a demo available on Steam now, it does not have the ability to battle and has a healthy number of […]

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